RAM INVINCIIBLE COUNTER FOR WHEN YOU GET HIT
USA Version FFAA70
EUROPE Version FFAA78
NOT SURE IF THERE IS VARIANC IN REGION / FOR PROTOTYPES ETC
Search found 2 matches
- 18 Feb 2026, 21:20
- Forum: Hacking & Gamedev
- Topic: RAM VARIABLES
- Replies: 0
- Views: 54
- 30 Jan 2026, 20:05
- Forum: Hacking & Gamedev
- Topic: Ecco The Dolphin Tides OF Time Objects
- Replies: 0
- Views: 104
Ecco The Dolphin Tides OF Time Objects
Ecco has a main object with variables that are offsets from its base address. Which is a PlayerObj2D
Then there are two other objects for Ecco: his head and tail with variables that are offsets from its base address
There are 4 Nodes that are linked lists for different object Types
Terrain ...
Then there are two other objects for Ecco: his head and tail with variables that are offsets from its base address
There are 4 Nodes that are linked lists for different object Types
Terrain ...